![]() Even the cast of characters, while likable and well-voiced, weren't able to get me emotionally invested. Most of the story is delivered through lore dumping - audio logs that didn't have me hooked. The story is quite intriguing in its concepts, and the multiple endings are somewhat well-written. You'll have your AI buddy, Cyd, assisting you, and you'll meet some survivors of the affected worlds on the way. You'll cross paths with Echo, a giant ghostly figure who tries to stop you on your mission to activate the Starseed, a device that could destroy the black hole. You play as Rei, a voidrunner who enters the "Ultravoid," a supermassive black hole that threatens to consume all planets in its path, including Rei's home world. The game puts you in the hyper-powered shoes of a "voidrunner," one of a group of beings who navigate black holes. This will ping Voidrunner caches when you scan, although if you’ve been following our guides, then you already have all of them in the Crater, the Broken Capital, Ironroot Basin, Eternal Garden, and the Mirrorsea.Heading into the rift Needless Explanations Alternatively, you can jump your way up the mushrooms to reach it.įor your efforts, you’ll be rewarded with Tufte’s Suit. Ride it and jump back to claim your prize. It’s on the roof of the ruins here, and you can reach it by hitting the smokestack rail by the checkpoint. The last cache is found around the rock structure where you clear the smokestack anomaly surrounded by bird enemies. The area is full of sniping enemies, so you’ll need to take them out before you can actually open it, though. This one’s easy to spot too - you’ll see it when you reach the graveyard on the second lava moon. ![]() Quickly skate your way across the nearby platforms to hit the weak point and kill the vents, then return to safely open the cache. This cache is impossible to miss as you do, but it’s not safe to open it just yet, due to some alien vents around it. On your way to the second of the lava moons, you’ll cross some stepping stones. ![]() Smack it, double back to activate the rail, and grind up to the cache above. Just past the red mushroom spore rail is the red mushroom needed to activate it. The third cache is found in the long, broken tower leading to the massive lava moons above. Don’t worry, a spore-activated rail will get you back up. You can drop down to reach the cache via some platforms below. Continue up and around this particular island till you see the Voidrunner symbol on a cliff wall. You’ll see this when you go through the lava cave, but you can’t reach it just yet. Head around the path, climb to the cliffs, and you’ll eventually be able to jump to the roof above the checkpoint, where the cache awaits. There’s a Voidrunner symbol on the rock to your left. The first cache is found right when you enter the main area, where the game pauses for a cutscene that shows the Remnant. Opening all six gets you not just Voidrunner logs, but enough parts to build a new suit. If you’re careful, you can find all the Voidrunner caches among the smokestacks and magma flows. The Luminous Peak is Solar Ash’s volcanic area, and the game’s precise platforming is extra important here - you don’t want to fall into that lava.
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